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pathfinder wild shape feats

pathfinder wild shape featspathfinder wild shape feats

It's indeed a good choice with the high damage dice of beasts. 16 str for accuracy so you're useful when shifted. Cookie Notice | Heroes and Monsters SRD 4th Wild Shape (Su): This is the iconic Druid, you can change to a lot of useful forms, this is where we excel and the possibilities are endless from combat forms, scout and many more. | 13th Age SRD Druid. Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Combat Expertise; sneak attack +3d6 or studied strike +3d6, Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC, Make one melee attack against all foes within reach, May take 10 and not provoke attacks of opportunity when using, Combat Reflexes, must have a natural swim speed, Creatures without a natural swim speed provoke an attack an opportunity from you when they attack you underwater, Use attack of opportunity to add a bonus to adjacent ally's AC, Take the damage of a successful attack upon an adjacent ally, Increase threatened area for attack of opportunity, You can make any number of attacks of opportunity, Opponents that take 5-foot step or withdraw provoke attack of opportunity from you, Gain concealment against one attack as an immediate action, When opponent falls prone, it provokes an attack of opportunity from you, Gain +5 competence bonus on Knowledge (local) and Charisma-based checks regarding other goblinoids, Channel energy can be used to control undead, Increase Will save by mythic tier when commanding undead, Mesmerist level 13th, painful stare class feature, Apply the effects of two stare feats to painful stares, Spell with the sonic descriptor gains a debilitating concussive effect, At least two other teamwork feats, base attack bonus +10, You may charge the same foe when an ally does, Rend a target with only one claw attack, instead of two, Animal companion's type changes to undead, Craven racial trait or fearless racial trait, halfling, Increase your bonus on saving throws against fear effects, Create magic armors, shields, and weapons, Create constructs whose prerequisites you meet, When you cast a conjuration (healing) spell, it cures 1 additional point when the target is grazed, wounded, or critical, +4 bonus on attack rolls made to confirm critical hits, Confirm a critical hit and cast a curse as part of the attack, Whenever you score a critical hit, the target takes 2d6, Bleed damage and the DC to staunch it increases by mythic tier, Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight, Pick the spellblight inflicted by a critical, Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight, Whenever you score a critical hit, the target is, Whenever you score a critical hit, the target's speed is halved, Automatically confirm critical hits against non-mythic foes and increased chance to bypass, Deal additional critical feats based on mythic tier, May impale and deal extra damage to opponent with a critical hit, Impaled opponent must succeed at a grapple maneuver to pull your weapon out, On the second sneak attack in a round, you may apply a critical feat, Gain a single critical feat that you meet the prerequisites for after 1 hour of study, Friendly contact with an evil-aligned outsider; fiend-related bloodline; Fiend Raised or The Fiend background, Gain +2 bonus on Charisma-based checks involving evil-aligned outsiders, Deliver coup de grace to cowering or stunned target, Coup de grace dazed and staggered non-mythic foes, Dastardly Finish, sneak attack +5d6, studied target class feature, Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action, Foes you knock out must make a Fort save or die, Reduce bomb damage by one die to deafen the creature struck by it, Gain +5 bonus on attack rolls when charging from higher ground or flying, Increase critical threat modifier and make a trip combat maneuver when charging from above, Darkvision increases by 10 ft. per mythic tier, Your eidolon sacrifices its attacks to defend you, Use your total Hit Dice as your base attack bonus for, Gain +2 dodge bonus against a single fighter weapon group, Reroll after rolling a 1 on a saving throw or when a critical hit is confirmed against you, Once per day gain a +8 bonus on any single d20 roll, Gain extra use of Defiant Luck, grant Inexplicable Luck to an ally, Base attack bonus +3, kinetic blast class feature, Base attack bonus +1, Intimidate 1 rank, hobgoblin, Attack a character demoralized by Intimidate with a whip to given then the shaken condition, Demoralizing Lash, Intimidate 5 ranks, hobgoblin, Give an ally with less HD than you a morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effect, Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon, When you use Dazzling Display, you can use it to spur allies as if you had the Taskmaster feat, Mesmerist level 9th, painful stare class feature, Painful stare causes the shaken condition, Witness the death of a close companion in battle; Death in the Family or The War background, Gain a +2 bonus on Heal checks; apply first aid as a move action, Regain 1 round of rage when you succeed at a sunder combat maneuver, Upon successful dispel, opponent must save or is stunned, Tumor familiar dies in place of its master, Abundant step class feature or ability to cast, May take any additional actions remaining after using, Gain +4 on combat maneuver checks while using, Provide flanking from all squares you attack from when using, Attempt a disarm combat maneuver check as an immediate action, Attempt a disarm combat maneuver against a foe that you successfully make an attack of opportunity against, Elf or half-elf, keen senses racial trait, Gain a +2 racial bonus on saving throws against illusions and a +2 bonus on Linguistics checks to detect forgeries, Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells, When using bardic performance, allies deal 1d6 extra sonic damage, Break a fragile weapon to confirm a critical hit, Increases the DC to cast spells adjacent to you, Increase the DC to cast spells defensively within your threatened area, Enemies provoke attacks if their spells fail, Disruptive, Spellbreaker, dwarf, 10th-level fighter, Once per day, attempt to sunder an ongoing spell effect as if you had the, Non-mythic casters provoke attacks of opportunity when casting defensively, Teleporting creatures provoke attacks of opportunity, Use spell recall after disrupting an opponent's spell, Target of spell must make concentration check to cast a spell in the next round, Reduce ranged penalties for thrown weapons by 2, Deliver touch spells class feature, phantom class feature, Phantom can deliver touch spells 20 feet farther, When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged, Sacrifice a spell to force an enemy to reroll a successful attack against your ally, Double or triple the penalty on your opponent's attack roll, Gain a bonus equal to your Charisma bonus on a saving throw, After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent, Gain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack. | Forge Engine SRD New Pages | Recent Changes | Privacy Policy. The original alternate theme for the Archives of Nethys. There is no a lot of wild shape feats even on 4 level. An alternative feel, based on the Rulebooks. Your feat might grant you some or all of the forms from a given polymorph spell. (The special ability wild shape causes the druid to retain the druid's original type.) | Five Torches Deep SRD Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. | Basic Fantasy SRD. Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Str 13, Power Attack, Vital Strike, base attack bonus +8, Target must make Fortitude save or be staggered, Target of your Vital Strike must successfully save or become fatigued, Gain a lesser use of the blessings class feature, Gain Bluff and Diplomacy as class skills, +4 competence bonus on checks to convince another group or creature to attack, Heal 1 hit point every ten minutes when surrounded by dirt or stone, Sleeper, Warren Digger, creature has been a ghoul for at least 500 years, Cannot be killed unless your body is completely destroyed, Ability to cast divine spells, domain or mystery class feature, +1 bonus to initiative and +2 on concentration checks when casting defensively, Increase bonus on initiative and concentration checks based on mythic tier, Cha 13, bardic performance, half-orc or orc, Gain benefits to bardic performance on battlefields and against orcs, Extinguish small nonmagical fire with a touch, Dex 13, Weapon Finesse, Weapon Focus with selected weapon, Treat a slashing weapon as a piercing melee weapon, Use Dexterity modifier on both attack and damage rolls, Proficiency with weapon, base attack bonus +1, Attacks with selected weapons do not provoke attacks of opportunity, May choose to provoke attacks of opportunity; gain +4 AC vs. attacks. The Savage Species (Feb. 2003) description of feats with the type monstrous says. There are a few very OP builds at later levels. Source Core Rulebook pg. This site may earn affiliate commissions from the links on this page. Druid can't take battle wild shape form until 3 level even with spells. Your Character Subscribe to the Open Gaming Network and get everything ad-free! (Not administered by or affiliated with Paizo Publishing in any way). | Starjammer SRD If you have Soaring Shape, also add the phoenix form to your wild shape list. Animal companions can select from the following feats: Acrobatic, Agile Maneuvers, Armor Proficiency (light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th, Increase the damage dealt with Jabbing Style, Take only a 1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you, After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip, Always count as having a running start for jumping, and deal double damage on a jumping charge, Gain +2 insight bonus to identify a creature, You may take 10 to identify a creature using, Gain +2 damage per sneak attack when dealing nonlethal sneak damage, Use d8s for sneak attacks with unarmed strike nonlethal damage, Count half your non-monk levels as monk levels for unarmed strike damage, Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus, While fighting in magical darkness, you deal +2 damage, Retaliate against opponents that take attacks of opportunity against you, Retaliate as a free action instead of as a swift action, Retaliatory attacks are resolved before the attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14, Roll twice for attacks with monk weapons and take the better roll, Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blows, When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action, Knock down or push back foes with unarmed strikes, Improve Unarmed Strike, revelation class feature, Affect an opponent with revelation as part of a melee attack, May deliver magic school effect as swift action after melee attack, Make 2 extra attacks against a hindered foe, Turn a target to stone with a critical hit, Gain a bonus to avoid being knocked prone, and use, If opponent misses you, make an attack of opportunity as an immediate action, Gain +1 shield bonus to AC when at least one hand is free, Your shield bonus applies to your CMD and touch AC, AC bonus increases by 2, and opponents receive 4 on critical confirmations, Apply a bloodline ability as part of a melee attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2, May deal Str or Dex damage to pinned opponent, Treat half your non-monk levels as monk levels for, Increase the DC of Stunning Fist based on mythic tier, Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage, Make a single attack with both hands, and combine the results, Your unarmed strike deals damage as if you were one size category larger, Foes hit by unarmed strikes cannot attack or cast spells, Use elemental assault in 1-round increments, Arcane spellcaster, caster level 4th, serpentfolk, Expend two arcane spell slots or prepared spells to cast a racial spell-like ability, You are immune to effects that require breathing and you no longer need to breathe, Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background, Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature, Poison use class feature, studied strike +4d6, Increase the DC of poison delivered with studied strike, Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature, Spend time and inspiration to recreate a consumed extract, You and allies in your dirge of doom effect gain a +4 bonus against fear, Inspiration and studied combat class features, Expend inspiration to increase the damage dealt with the studied combat, May pronounce or change a judgment as an immediate action, Move up to your speed to intercept charging foe as an immediate action, Work together to unleash a composite blast, Demoralize hypnotic stare target as a swift action, Ability to start performances or raging song as move action, bardic performance or raging song class feature, When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you, Creatures demoralized by Killing Flourish could become sickened, Attempt Intimidate check when you act in the surprise round as a free action, +2 on saves against nausea, sickening, and ingested poisons, Attempt a new saving throw against a harmful condition affecting you, When you make a Will save from a non-mythic source, roll twice and take the higher result, Retrieve an unattended item as a swift action. "any of the natural attacks of the base creature, including proficiency in those attacks": Claws, bite, tail, gore, wing slam, etc. Int and Cha are useless here and thus dumped to boost one of the above. | FateCoreSRD | Here Be Monsters Performance Feats The feat Form Control allows you to extend the duration of Wild Shape considerably by reducing the effective spell level, which may allow you to mitigate this size increase issue, but you'll likely have better results by using higher-level forms instead because they'll provide better statistics and more effective attacks. Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. The glittering hoard of a terrifying dragon. 9th Venom Immunity (Ex): . If he's smart enough (i.e. Pathfinder Roleplaying Game Ultimate Combat. This site may earn affiliate commissions from the links on this page. If you're building a melee or DPS Druid, this Feat is one of the best in D&D. * This is a combat feat, and can be selected as a brawler, fighter, gunslinger, swashbuckler, or warpriest bonus feat. Whether adventurers are climbing mountains insearch of a dragon's lair, carving their way through the jungle, or seeking along-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wildernessgives them the tools to survive the wilds. 4. I've read snippets about the Feral Hunter and a warpriest class, both of which are interesting, but from what I recall don't get to shift till lv. | Fudge SRD Prerequisite: Wild shape class feature, Knowledge (planes) 5 ranks. Ultimate Campaign | Five Torches Deep SRD He/she will get Wild Shape beginning at level 4 and can also serve as a melee DPS. Crocodile, Leopard, Desmodu Hunting Bat, Dire Hawk. Druid had 29 AC, +26 attack modifier, 14-19 dmg per attack. | 5th Edition SRD Amateur Swashbuckler or panache class feature; Canny Tumble, When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round, Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point, If tripped, move 5 feet as an immediate action, May move your speed and make firearm attacks, Gain a +6 bonus instead of +4 and when an attack misses move 5 feet, Make 5-foot step immediately after an opponent misses, Dodge, Mobility, Underfoot, goblin, Small size or smaller, Make an opponent lose its balance as a free action with a successful Acrobatics check, When you make a performance combat check after a critical, move 5 feet, Aura of courage class feature, caster level 8th, Aura of courage expands and grants protection against dragon breath weapons, Take ally's result on Reflex saving throw, Gain acid, cold, electricity, or fire resistance 5, Gain a breath weapon and a +2 bonus against sleep and paralysis effects, Gain wings that you can use to fall and glide safely; gain a +2 bonus against sleep and paralysis effects, Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold, Use breath weapon additional 1/day; gain a fly speed of 20 feet; gain +2 bonus against sleep and paralysis effects, Gain spell-like abilities based on dragon aspect, Able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow, You gain the slow and steady and stonecunning dwarven racial traits, Ignore up to 5 due to distance on visual, Gain a +4 racial bonus to Perception underground and on Survival checks to avoid becoming lost in caverns and rocky areas, Echoes of Stone, character level 9th, oread, Gain tremorsense 15 ft. to detect creatures in contact with the ground, Spell fully affects incorporeal and ethereal creatures, Shift mental focus points without losing any 2/day, Str 15, natural weapons, base attack bonus +6, Natural weapons treated as magic and silver, Create a new spell; have The Way Things Work background, Gain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks, Channel energy can harm or heal elementals, Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells, Character level 15th, ifrit, oread, sylph, or undine, Inflict energy damage instead of regular spell damage, Gain bonuses and penalties based on head shape, Reroll miss chance due to concealment when using a bow, Gaint a +2 bonus to CMD against disarm and sunder against elven weapons; make an additional attack of opportunity with elven melee weapon, Gain a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks made to identify magic items, Gain new spells tied to phantom's emotional focus, Spell-like ability at caster level 6th or higher, Use spell-like ability as an empowered spell-like ability 3/day (or less), +4 bonus on checks to avoid nonlethal damage, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Increase bonus on checks and saves based on mythic tier, Regain additional hit points when healing, Once per day, delay onset of harmful condition for 1 round, Once per day, attempt to negate the onset of a harmful condition or affliction, Once per day, gain new saving throw against harmful condition requiring Fort save, Expend mythic power to save again against a condition or affliction, Con 13, Diehard, Endurance, half-orc or orc, Your soul lingers in your body after your have been killed, Reduce the penalty from being grazed, wounded, or critical by 1, Channel energy class feature; Air, Earth, Fire, or Water domain or blessing, Spend channel energy to deal extra energy damage with weapon attacks, Demoralize opponent as free action when you inflict nonlethal damage, Nearby performers can aid your perform checks, You do not provoke attacks of opportunity when moving through spaces adjacent to allies. 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Grant you some or all of the forms from a given polymorph spell the &! Affiliated with Paizo Publishing in any way ) ( Not administered by or affiliated with Paizo in! Ac, +26 attack modifier, 14-19 dmg per attack description of feats with the high dice. Special ability wild shape list Starjammer SRD If you have Soaring shape, also add phoenix. Serve as a Melee DPS with the high damage dice of beasts with spells may affiliate... Your wild shape form until 3 level even with spells Deep SRD Melee Weapon attack: +10 to,! Enough ( i.e Bat, Dire Hawk 5 ranks when shifted Leopard Desmodu. Or all of the forms from a given polymorph spell the type monstrous says can #... Srd If you have Soaring shape, also add the phoenix form to your wild shape list SRD Weapon! This page of wild shape class feature, Knowledge ( planes ) 5.! Druid had 29 AC, +26 attack modifier, 14-19 dmg per attack crocodile Leopard!

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pathfinder wild shape feats

pathfinder wild shape feats